Several Game-Ready Assets - Simulador SEP
Several Game-Ready Assets - Simulador SEP

Several game-ready assets I've created for a Unity project at Evolke Educação Corporativa. I was responsible for all aspects of this production, from concept to final in-engine implementation. We had tight constraints for the hardware this would be played on, so there was quite a bit of optimization that had to be done. All of these assets required baking to a low-poly, while maintaining a PBR workflow, utilizing Substance Painter, Designer, as well as in-engine custom shaders.

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